It'd be possible to get my latency lower, but my monitor has at least 14ms of latency (the price you pay for an IPS panel, apparently), and the Panthera has at least 4ms of input latency. None of them that I could find have three frames of latency, so as you'd expect, the latency varies by one frame. Some of my inputs have two frames of latency. Most of my inputs have one frame of latency-e.g., you'll see the diode cut out on frame 1 when the input happens, nothing will happen on frame 2, then Mario's animation will begin on frame 3. I have an LED diode wired to my button so frames can be counted more accurately, along with a frame counter OSD.Ĭount the frames yourself if you'd like, the video file is in 240fps, and so displays four frames for each individual frame of gameplay-you'll have to hit the "download" button after opening the link to Google Drive. I'm using Vulkan and Snes9x, here, with two frames of run-ahead latency reduction. This is my own setup, on a 34UC89-G and a Razer Panthera, on Windows 10. Did Tyler Loch use a lag tester to do an equipment test on that adapter? There's a reason why someone like Bob from RetroRGB is much more thorough, because he wants to be as sure as possible that his claims are correct, whereas that video doesn't really prove much to me personally. He used a "random Displayport to VGA adapter", so there is almost guaranteed more lag than original hardware and analog signals when compared to something like the MiSTer since you still have some video processing lag involved in that signal chain. There's no test-retest to account for sub-frame variance in lag. The video doesn't compare with original hardware directly, he just says that mario jumps within one frame of lag. I'll wait for a more proper test demonstration than that video to prove otherwise.
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